9 Temmuz 2011 Cumartesi

Super Kaizo World

Name:Super Kaizo World
Length:6 Levels
Author:TurkishMario0909
Download:http://www.4shared.com/file/SQF6AWB8/Super_Kaizo_World.html?
Cancelled

Untitled Kaizo Hack

Name:Untitled Kaizo Hack
Length:? Levels
Author:TurkishMario0909
Download: http://???
Working...

TRMario's SMW Game Over

Name:TRMario's SMW Game Over
Length:1 Levels
Author:d00ng
Frozen/Dunno

AASMWCP 27.07.2011

Name:AASMWCP 27.07.2011
Length:6 Levels
Author:TurkishMario0909,Rtyuio,Maruhai,algorithmshark
Download:http://www.4shared.com/file/BzHChAKx/AASMWCP_27072011.html?
Cancelled

AASMWCP 06.06.2011

Name:AASMWCP 06.06.2011
Length:5 Levels
Author:TurkishMario0909,Maruhai,algorithmshark,Rtuyio
Download:http://www.4shared.com/file/zVbsnYbz/AASMWCP_06062011.html?
Cancelled

Super Kaizo xTreME

Name:Super Kaizo xTreME
Length:1 Levels
Author:TurkishMario0909
Download:http://www.4shared.com/get/3nPyon0k/Super_Kaizo_xTreMe.html
Cancelled

my first hack

Name:my first hack
Length:2 levels
Author:TurkishMario0909
Download:http://www.4shared.com/get/Wr5x6FV0/my_new_joke_hack.html
Cancelled

TRMario's World

Name:TRMario's World
Length:4 Levels
Author:TurkishMario0909
Download:http://www.4shared.com/file/y9ZoE9Ho/TRMarios_World.html?
Cancelled.

8 Temmuz 2011 Cuma

Super ŞoŞo World Demo 4

Name:Super ŞoŞo World Demo 4;Puzzle World X! (Final =,,(  )
Length:4 Levels
Author:TurkishMario0909
Download:http://www.4shared.com/file/N243lXRi/Super_oo_World_Demo_4.html?
Accepted.

Super ŞoŞo World Demo 3;Forest of Traps

Name:Super ŞoŞo World Demo 3;Forest of Traps
Length: 1 Levels
Author: TurkishMario0909
Download:http://www.4shared.com/file/Pl46wHCl/Super_oo_World_Demo_3.html?
Accepted.

Super ŞoŞo World Demo 2; Cave of fly

Name:Super ŞoŞo World Demo 2
Length:2 Levels
Author:TurkishMario0909
Download: http:?????????
Working...

Super ŞoŞo World Demo 1; Evil Muncher's World

Name: Super ŞoŞo World Demo 1
Length:6 Levels
Author:TurkishMario0909

SMW Hacks' Rules

  1. You must submit an IPS file, not a ROM.

    Use Lunar IPS to create your IPS file, and put the patch in a ZIP.
  2. Minor edits of existing SMW levels will not be accepted.

    Use Ctrl+Del to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)
  3. Do not steal content.

    Any hack containing content that was used or copied without permission (i.e. stolen) will be removed.
  4. Avoid major graphical glitches.

    Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, floating/stacked/cutoff tiles, and general graphical ugliness are frowned upon. Furthermore, don't forget about glitches which involve the sprite memory - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.
  5. Your hack should be of a reasonable length.

    Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal. A general rule of thumb is that the hack should feature at least one complete world with about five levels, or should feature around at least 15 minutes of game time.
  6. The player should not be able to die in the title screen or intro level.

    The title screen can glitch up if Mario collects a star, hits a P-Switch, enters a door/pipe, or dies. The life counter will also glitch up if Mario is able to die in the intro level. Please try to avoid these errors.
  7. The player should not be able to enter Level 0 or 100 from the Overworld.

    Level 0 and 100 are the Bonus Game levels, which are handled in a special manner that makes them "endless" if you enter one from the overworld. This causes the player to be trapped forever. To prevent this, check and test your overworld events and levels to make sure that they lead where you want them to.
  8. Warn players ahead of time if mature content is present.

    You should have a fair grasp on what is mature and what is not
  9. Test your hack on all major emulators.

    This will ensure that all players, no matter which emulator they are using, can play it without experiencing slowdown, crashes, or audio glitches. Major emulators include but are not limited to: ZSNES, Snes9x, and bsnes.
  10. Have fellow users beta test your hack before submitting it.

    Your hack should be as good as you can make it before you submit it to be featured in the hack database. A good way to make sure you have a quality hack is have it beta tested. Have your friends play it and give you feedback, or recruit some beta testers.
  11. Quality level design

    Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking, then small graphical glitches may be enough to push the hack into deletion.